Platform: PC
Genre: Arcade
Technology: XNA


delete; was developed during the Global GameJam 2011. The theme of the contest was developing a game about “extinction”. Our idea was making a game that were becoming extinct, so game mechanics are progressively disappearing.

The objective of the player is collectiong pieces of code (C# balls shown on the capture) to fill the time bar. When the time bar is empty the player looses a mechanic. If the player looses all the mechanics the game it´s over, so the main objective is staying alive as much as possible collecting pieces of code.

My contribution


  • GameConcept
  • Level design
  • Fine-tunning


  • Collisions
  • Level loading


  • “Best Game” chosen by the participants Global Game Jam, Madrid 2010


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